#12: Rounding Floating Point Numbers in Swift 3
The proposal SE0113 introduced a structured way to round floating point numbers in Swift 3.
We now have a rounded(rule:)
method (that will return a new float) and a round(rule:)
method (that will alter the original float), that round a floating point number according to the choosen rule as described in the proposal:

.toNearestOrAwayFromZero: The result is the closest allowed value; if two values are equally close, the one with greater magnitude is chosen. Also known as “schoolbook rounding” and is the default when no rule is provided.

.toNearestOrEven: The result is the closest allowed value; if two values are equally close, the even one is chosen. Also known as “bankers rounding”.

.up: The result is the closest allowed value that is greater than or equal to the source.

.down: The result is the closest allowed value that is less than or equal to the source.

.towardZero: The result is the closest allowed value whose magnitude is less than or equal to that of the source.

.awayFromZero: The result is the closest allowed value whose magnitude is greater than or equal to that of the source.
Let’s see a few examples:
(4.4).rounded() // 4.0
(4.5).rounded() // 5.0
(4.3).rounded(.toNearestOrAwayFromZero) // 4.0
(4.5).rounded(.toNearestOrAwayFromZero) // 5.0
(4.5).rounded(.toNearestOrEven) // 4.0
(4.3).rounded(.up) // 5.0
(4.3).rounded(.down) // 4.0
(4.7).rounded(.towardZero) // 4.0
(4.2).rounded(.awayFromZero) // 5.0